![]() ![]() Each civ on a team counts as 1 Defensive Pact AI and humans are now limited to 2 Defensive Pacts, plus 1 for every 10 living non-vassal civs (that aren't on your team) Siphons are limited to 1 per yield per city. So yes, it actually steals, but the % nature means it is always proportional to the target city’s output. Instead of arbitrary yield amounts, there are now spy missions that siphon and steal Tourism, Science, or Gold.Ĭurrently at 15% of target city production for Gold and Science, and 25% for Tourism (30 turn duration, with a minimum of 1 per turn).Īt the end of the mission, the siphoned yields are stolen from the city and given to the spy owner. ![]() Added a new spy yield system: siphon yields. Counterspies are more effective at identifying spies. Useful for targeting cities that are already unhappy or on the edge. Added another spy mission, ‘Stoke’, which makes your spy increase a city’s yield unhappiness for a duration after the event completes. ![]() Added a new unique icon for spy missions (no longer the generic exclamation mark) Overhauled the notification system for spies, fixing a bunch of missing text and making the pop ups/notifications provide better info. Fix for espionage potential calculation (ilteroi) Removed the potential scaling for event potency, as it caused UI inconsistencies. Removed all the instant yield stuff from spy actions as-is. Leveling speed and XP gain is all editable in XML so we can tweak the speed. Spies now earn experience for actions, making their leveling process more gradual.
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